![]() ![]() As Mark Zuckerberg recently shared in his vision, in a Metaverse universe, the interaction and the involvement of the body will be at the center of human experiences. “We continue executing our strategic plan to grow our business and position D-BOX’s haptic at the heart of different key industries. Finally, we are pleased with our adequate cash position, allowing us to pursue our growth initiatives related to the home entertainment and is in line with our forecast.” Fortunately, the demand remains strong, and we can count on the support of our customers and our employees to meet our objectives. As a result, there are sales which could not be recognized this quarter. “This quarter was affected with supply chain disruption impacting our manufacturing costs, delays in shipment, as well as the global surging of Omicron cases. David Montpetit, CFO of D BOX Technologies. The recent performance of Spider-Man: No Way Home, demonstrates the theatrical experience remains the main contributor to the success of movie studios,” stated Mr. With revenue growth of 86% YoY, D-BOX demonstrated that its commercial entertainment is continuing its progression, particularly D‑BOX’s rights for use revenues which grew 812%. “We are pleased with the financial performance of our third quarter, as we continued to execute on sales opportunities and reached a positive EBITDA, a goal we have stated in the past. * See the “Non-IFRS” measures section in the Management’s Discussion and Analysis dated February 14, 2022 Information from the consolidated balance sheet (in thousands of dollars, except per share amounts) Third Quarter and Nine-month Period ended December 31 All dollar amounts are expressed in Canadian currency. (“D-BOX” or the "Corporation") (TSX: DBO) a world leader in haptic and immersive experiences, today announced results for the third quarter of fiscal 2022 ended December 31, 2021. 14, 2022 (GLOBE NEWSWIRE) - D-BOX Technologies Inc. Cash and cash equivalents was $5.2 million as at December 31, 2021, compared with $9.1 million as at March 31, 2021.Adjusted EBITDA* improved from $(1.3) million for the same period last year to $0.4 million.Net loss decreased from $2.2 million for the same period last year to $0.3 million.Revenues related to systems sales increased 26% from $2.8 million for the same period last year to $3.5 million.Rights for use, rental and maintenance revenues increased 812% from $0.2 million for the same period last year to $2.1 million, driven by the exceptional performance of Spider-Man: No Way Home.Total revenues increased to $5.6 million from $3.0 million for the same period last year.
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